Hongqian L.
Product Designer & Engineer | AI-Native Design-to-Deployment | Geospatial & Interactive Mapping
6 yrs experience · San Francisco Bay Area, CA · <10 hrs/week
About
Product Designer & Engineer shipping AI-native design workflows in climate tech, spatial tech, and news media. Moves from Figma to production code quickly using tools like Claude Code, Cursor, and Figma MCP. Experienced across B2B enterprise SaaS-style dashboard/data visualization design as well as B2C mobile experiences, with strong geospatial and interactive mapping capabilities (Mapbox GL, Deck.gl) and end-to-end design-to-deployment delivery.
Skills
Experience
- Product Designer & Creative Technologist · WindBorne Systems01-01-2026 – 05-01-2026
• Owned design and development of two tools from 0 to 1 — SimCity (balloon launch trajectory simulator) and Product Catalog — shipping production code to GitHub using Figma and Claude Code • Established a Figma-to-Claude-Code AI-Native design-to-deployment workflow that compressed a full product cycle to ~1 week, increasing team speed by 40% • Produced 6+ interactive data visualizations per week for social media, blog posts, client pitches, and events (including SF Climate Week) to communicate balloon operations and forecast model performance to external audiences • Defined and built 6+ custom Mapbox basemap styles powering the company's geospatial web products
- Product Designer · DiscoverU Health01-01-2025 – 09-01-2025
• Redesigned 20+ webpages and the membership sign-up flow by optimizing information architecture, and iterating high-fidelity Figma prototypes; increased membership conversion by 30% and cut drop-off rate by 50% • Led a team of 6 designers by facilitating weekly FigJam workshops, defining project roadmaps with clear goals, milestones, and deadlines; improved design delivery efficiency by 35% and strengthened team alignment with business
- Product Designer · Shades08-01-2024 – 01-01-2025
• Launched a daily puzzle game integrated with news content by designing lightweight, playful mechanics; validated with 3 usability testing rounds, this boosted user retention by 12% and extended average reading time by ~3 minutes. • Designed the app’s mascot, visual branding assets, and motion interactions using After Effects; integrated dynamic mascot widgets into the streak system, creating a playful engagement loop that increased streak completion by 22%
- UX Designer & Engineer · Center for Spatial Research06-01-2023 – 07-01-2024
• Developed interactive map dashboards with JavaScript, Mapbox GL, and Deck.gl, building custom layers, animated transitions, and filterable controls; empowered non-technical users to intuitively explore 20 years of bail bond data across 5 cities • Designed 100+ maps using QGIS, Mapbox Studio, and Deck.gl, crafting custom basemaps, symbol systems, and multi-layer overlays (bail, income, race, bond status); optimized map element hierarchy, boosting data discoverability by 35%
- UX Designer & Creative Technologist · Shanghai Tongji Architecture & Planning05-01-2020 – 06-01-2023
• Designed and developed an interactive web portal for IRLiN, integrating thematic maps and 30+ 3D reconstructions of Italian churches in Manhattan (1860–1921) using Mapbox GL— increasing researcher engagement and digital archive access by 45% • Partnered with Bigmind Innovation to conduct user research and build 30+ service design prototypes for future city scenarios using Figma and Miro — streamlining concept validation and accelerating iteration by 40%
Education
- Columbia UniversityMaster of Science, Computational Design
- Nanjing Forestry UniversityBachelor of Engineering, Architecture
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