Jacob Tepperman

Software Engineer at Keel Digital Solutions | Founder & Full-Stack Engineer at Larry Birdle | Frontend & Full-Stack Developer

2 yrs experience · Toronto, ON · <10 hrs/week

About

An accomplished software engineer, currently leading development at Keel Digital Solutions. Holds a BASc in Engineering from Queen's University (2024) and started on a path toward scalable, user-focused web and mobile applications. Founder of Larry Birdle, a high-traffic online game, with experience across frontend development (QHacks) and software internships (Raccoon Logic, Oooh). Proficient in React, Node.js, JavaScript, TypeScript, Python, HTML/CSS, and Flutter, with a focus on delivering robust, accessible software solutions.

Skills

CADFigmaFlutterGitHTML/CSSJavaScriptNext.jsNode.jsPythonReactReact NativeTypeScriptUnreal Engine

Experience

  • Software Engineer · Keel Digital Solutions07-01-2024 –

    Designed and developed software prototypes in Figma to support project planning and innovation. Led the development of company websites using React, Node.js, JavaScript, TypeScript, Next.js, CSS, and Tailwind, partnering with design team and summer interns. Collaborated with internal team on development of Flutter web app. Ensured software accessibility, modularity, and scalability during development. Participated in design process to enhance user experience and meet client requirements.

  • Frontend Developer · QHacks05-01-2023 – 02-01-2024

    Collaborated with other front-end and back-end developers. Revamped club website for the upcoming hackathon event using Next.js and Tailwind CSS.

  • Software Engineering Intern · Raccoon Logic05-01-2023 – 08-01-2023

    Created the automated testing system with an online React dashboard to increase efficiency by optimizing all areas of system testing using Python as the game approaches later stages of development. Responsible for debugging gameplay and in-game actors to improve user-experience. Added complex features to existing components that had previously failed. Modified and maintained multiple areas of the upcoming game using Unreal Engine with C++. Offered a part-time position during school year with opportunity to return after graduation.

  • Software Developer Intern · Oooh05-01-2022 – 10-01-2022

    Led programming of a new HTML5 in-app module for the live Oooh application. Collaborated with UI/UX designers and producers to plan and implement iterations. Created a custom in-app design interface for users to utilize through multiple modules. Developed responsive interface to work on all supported platforms and devices. Upon completion of 12-week internship, hired for an extended term part-time role.

  • Founder & Full-Stack Software Engineer · Larry Birdle03-01-2022 –

    Founded Larry Birdle, a high-traffic online game available world-wide with over 30k daily views and 3+ million total users. Game has attracted several celebrities and appeared in podcasts across social media. Currently working on mobile application using React Native, Python, and PostgreSQL.

Education

  • Queen's UniversityBachelor of Applied Science - BASc, Engineering
  • Forest Hill Collegiate Institute

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