Kamal B.

AI Content Creator & 3D/CGI Visualization Artist | ArchViz, Product Renders & Marketing Visuals, Project Manager | Unreal Engine Artist

7 yrs experience · <10 hrs/week

About

I’m a multidisciplinary 3D/CGI Visualization Artist with 7+ years of experience creating visual content for games, architecture, and marketing. I specialize in Photoshop, 3ds Max (Corona/V‑Ray) and After Effects to produce photoreal architectural visualization, product renders, and promo content (images and video) for clients and teams. I create interior/exterior visualizations, product and advertising renders, as well as social media visuals, short promo videos, and motion graphics — from first idea to final delivery. My workflow combines 3ds Max, Corona/V‑Ray, Unreal Engine 5, Photoshop and After Effects, focusing on clear communication, fast iterations, and reliable deadlines. In Unreal Engine 5, I build environments and lighting for interactive and cinematic scenes, using the engine mainly as a real‑time visualization tool for quick lookdev, walkthroughs, and game‑ready presentations when needed. As a project manager / art director, I’ve coordinated projects and small teams, communicated with clients, planned scope and milestones, and improved pipelines to deliver on time without losing visual quality. I also work as an AI Content Curator: combining generative AI (images/video) with 3D and compositing to create and refine key visuals, concepts, and fast content variations for campaigns and social media. My focus is on selecting, cleaning, and finishing AI + CGI output to production‑ready quality, not just “prompting”. For AI‑assisted workflows, I use Midjourney, DALL‑E 3, and Stable Diffusion for image generation, combined with Photoshop (Generative Fill, upscaling, retouching) for final images, and Runway, Pika, and Kling for short AI‑driven video clips and motion concepts.

Experience

  • 3D Environment, Lighting & VFX Artist · 3sigma Software2024-11-01 –

    Created realistic 3D environments using 3ds max and Unreal Engine and integrated live-action footage into virtual scenes using green screen replacement techniques. Developed immersive environments and visual assets for interactive story-driven games (visual novels, narrative-based titles). Designed lighting, rendering, and post-production workflows to achieve cinematic quality. Collaborated with developers and artists to ensure seamless integration of 3D assets into game engines. Optimized visual assets for performance across different platforms.

  • Lighting Artist (Freelance, Project-Based) · Remote — CGI Motorcycle Commercials2024-07-01 –

    Lighting and look-development for updated 3D motorcycle models using 3ds Max + V-Ray, fully matching real on-set lighting, reflections, materials, and overall mood of the footage. Camera projection (camera mapping) inside 3ds Max to accurately align CG bikes with the original plate, ensuring precise perspective, depth, and frame-to-frame consistency. Reconstructing HDRI-based and manual light rigs to replicate the captured environment and achieve seamless photoreal integration. Preparing clean beauty and multi-pass renders with alpha channels for compositing teams to replace motorcycles in existing video materials. Close collaboration with compositors, supervisors, and production teams to achieve broadcast-quality results and frame-accurate matching. Project-based involvement several times per year, delivering high-end CGI lighting, shading, and projection setup for commercial productions.

  • Freelance 3D Artist (ArchViz, Product & CGI) · Freelance, self-employed2018-10-01 –

    Created architectural visualization (interior and exterior) renders for real‑estate projects and private clients using 3ds Max + Corona/V‑Ray and Photoshop. Produced product and advertising CGI for small brands and agencies: hero shots, close‑ups and lifestyle images for websites, social media and online shops. Delivered static images and short promo videos, handling the full pipeline from client brief and reference collection to final rendering, compositing and delivery. Adapted visual content for different platforms (web, social media, presentations), optimizing resolution, aspect ratios and formats while keeping a consistent visual style.

  • Contract Art Director and Project management · mocamp2020-01-01 – 2024-07-01

    Led visual direction and coordinated 3D, video and design tasks for small marketing and content projects. Managed communication with clients: gathered requirements, defined scope, timelines and deliverables, and translated needs into concrete visual tasks. Organized workflows for freelancers and in‑house artists, prioritizing tasks and making sure deadlines were met without sacrificing visual quality. Helped integrate 3D, CGI and AI‑assisted content creation into existing pipelines to speed up production and keep consistency across campaigns.

  • 3D Artist / Material artist · colormass2022-08-01 – 2023-06-01

    Created realistic PBR materials and shaders for digital products and CGI catalogs, ensuring consistency across large asset libraries. Collaborated with CG and rendering teams to maintain high visual quality in product visualization and online configurators.

  • 3D Artist · Brick Visual2022-03-01 – 2022-06-01

    Produced high‑end architectural visualization renders for international clients, using 3ds Max and V‑Ray for interiors and exteriors. Worked with complex 3D scenes, Megascans assets and detailed lighting setups to achieve photoreal images for marketing and presentations.

  • 3D Studio Designer · Snap Inc.2020-10-01 – 2021-02-01

    Supported 3D content creation for AR/interactive experiences, working with modeling, rendering and visualization tasks in 3ds Max. Collaborated with designers and developers to deliver clean, optimized assets and visuals for internal tools and prototypes.

  • 3D Visualizer · ARCHIVIZER2018-01-01 – 2019-06-01

    Created exterior and interior renders for architectural projects, focusing on composition, lighting and realistic materials in 3ds Max + V‑Ray. Delivered images for real‑estate marketing, presentations and client approvals as part of a production‑oriented archviz team.

  • QA Engineer · Gameloft2017-05-01 – 2017-07-01

    Tested mobile games, reporting bugs and issues related to gameplay, UI, performance and compatibility across multiple devices and platforms. Collaborated with developers, artists and producers to reproduce issues, verify fixes and help keep builds stable for releases and internal milestones. Gained a solid understanding of game production pipelines, version control and cross‑disciplinary communication inside a large international studio.

  • Remote Support Engineer · ZoomSupport for Business2016-02-01 – 2017-01-01

    Provided remote technical support and troubleshooting for international clients, improving communication, documentation and problem‑solving workflows.

Education

  • Lviv Polytechnic National UniversityDesign and Visual Communications, General

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