Evan Sforza

Evan Sforza

Man-machine hybrid engineered to give you the best experience you've ever ******* had.

11 yrs experience · Redmond, WA · 20-30 hrs/week

About

I am a multimedia artist who leverages, art, design, sound, and code to manifest avant-garde experiences that push the boundaries of what we expect software to be. For my most recent contract, I designed and engineered a completely unique, one-of-a-kind web-experience for Somnia.network, a new gaming blockchain aiming to disrupt the status-quo. My work was in front of almost half-a-million of Somnia's followers who couldn't get enough of it, and generated a cascade of accolades. Throughout my career I've worked for companies both massive and miniscule. I was technical designer at Microsoft for years, and have experience with AR/VR, AI, and Web3. If you're looking for something truly innovate that turns heads, then let's chat.

Skills

Brand DevelopmentBrand IdentityCreative DirectionDesignFigmaPrototypingUI/UX DesignUnity3D

Experience

  • Design Lead · Joii2023-08-01 – 2024-07-01

    I was the design lead for an AI assisted Life Logging application. I created Concept Maps, Hero Flows, and Wireframes for multiple versions of the application’s MVP. I also engineered usable prototypes in Unity to demonstrate to engineers how the application should feel and respond to user input. I designed the Company's branding and logo.

  • Founder · Virulent Software2022-07-01 – 2023-12-01

    I care about using Art, Design, and Software to improve the Human condition.

  • Creative Lead - Artist - Engineer · Anonymous2022-08-01 – 2023-03-01

    I served as the creative lead for Anonymous' foray into the Web3 space. They are planning to sell culturally relevant NFTs to give people access to their social impact and activist DAO, Sovereign. I did the art for their NFT collection, wrote the code to generate 10,000 unique images, and did the engineering, design, art, and audio for their website.

  • Interactive Experience Director · Pixel Vault2021-05-01 – 2022-06-01

    Worked on figuring out how to push the boundaries of NFTs through brand development and storytelling. I helped drive world development and storytelling, and I brought a critical eye to the games and interactive experiences under development. Thinking outside the box is what I strive to do.

  • Social VR Designer · Microsoft2017-09-01 – 2021-06-01

    Led the UX design for a progressive new avatar system for use within VR and AR. Designed and programmed spatial interfaces within the context of social VR.

  • Designer/Programmer/Artist · AltspaceVR2016-06-01 – 2017-07-01
  • Multiplayer Designer · 343 Industries2014-06-01 – 2016-01-01

    My tasks included C# programming, Lua scripting, in-engine object placement, high-level mechanics and systems design, working closely with level designers to ensure the mechanics and target experience mesh with the space design, as well as sharing ideas and providing general feedback to the project's many different teams.

  • Concept Artist · Microsoft2013-10-01 – 2014-05-01

    I worked as a concept artist for Project Spark, envisioning and painting a myriad of things like characters, props, and environments.

  • Font End Programmer - Intern · Amoeba Consulting, LLC2013-09-01 – 2013-10-01

    Worked for a short period of time over the summer, helping develop the front end of currently unannounced iOS application in Ruby, using the Ruby Motion framework. I worked primarily with the Teacup and Sugarcube libraries to lay out and animate things like buttons and text fields.

  • Concept Art intern · Microsoft2012-06-01 – 2012-08-01

    During my second 12 week long internship, I worked on a currently unannounced project as one of two in-house concept artists. I was in charge of establishing the visual style for the various in-game effects - things like explosions, energy bursts, hit impacts, and projectiles. I also produced dozens of quick line drawings of various in-game props. These drawings would then be sent off to contracted art houses to bring them to a final concept state and provide a 3D model.

Education

  • University of Southern CaliforniaMFA, Interactive media and game design
  • Muhlenberg CollegeBachelor's degree, Philosophy, English, Art
  • App AcademyCertificate, Computer Science and Web Development

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