Jazmyn(Minjia) Zhang
Product Designer | AI, Web3, Healthcare | MS in Technology Innovation (HCI) at UW '26
3 yrs experience · <10 hrs/week
About
I’m a Product designer with a background in technology innovation and landscape architecture, passionate about creating intuitive, human-centered digital and physical experiences. With experience in AI, VR, and smart product design, I thrive at the intersection of user research, interaction design, and emerging technology. Currently pursuing my Master’s in Technology Innovation at the University of Washington, I’ve worked on projects spanning UX research, interface design, and physical product prototyping. My approach combines a deep understanding of user psychology with a hands-on, experimental mindset to tackle complex design challenges.
Experience
- UX/UI Designer · TensorOpera AI2025-07-01 – 2025-10-01
- UX/UI Designer · ChainOpera AI2025-07-01 – 2025-10-01
- Product Designer | T-Mobile Sponsored Project · T-Mobile2025-03-01 – 2025-06-01
Led the UX design of a smart ACL rehab system—combining wearable hardware and a mobile interface—as part of a T-Mobile–sponsored project through the MSTI program at the University of Washington. • Designed ankle-worn device interaction using VL53L0X + ESP32-S sensors for real-time motion feedback. • Created a rotatable shell structure for different training postures, improving usability and data accuracy. • Developed patient-facing UI for Bluetooth data sync, motion tracking, and recovery trend visualization. • Strengthened skills in healthcare UX, IoT interaction, and industry collaboration.
- Product Designer · Conch.AI2023-09-01 – 2024-09-01
• Spearheaded a full redesign of the core AI chatbot experience, boosting user engagement and retention. • Designed a milestone system and emotion-triggered feedback animations, increasing average chat duration by 24%. • Streamlined the role-creation flow with a hybrid “tag + AI generation” model, reducing user input by 70%. •Built a design system and prototyped an animated emoji effect library to unify visual feedback across roles.
- Interaction Designer (Co-op) · VeeR VR2023-03-01 – 2023-06-01
Collaborated with VeeR VR as part of a 4-person team to design Maris VR, an ocean-themed immersive experience that promotes environmental awareness. • Led interaction design and UX flow for the game’s core mechanics, including gesture-based task triggering and a raise-hand menu interface • Designed a retro visual system and environmental storytelling to guide player motivation and in-game learning • Conducted multiple rounds of prototyping and playtesting in Unity, balancing immersion with accessibility • Created a short gameplay loop focused on agency and impact, emphasizing player contribution to virtual ecosystems
Education
- University of WashingtonMaster of Science - MS, Technology Innovation
- University of CambridgeAcademic Exchange Program, Horticulture and Landscape Program
- Huazhong Agricultural UniversityBachelor's degree, Landscape Architecture
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