Julia Cheng
A team-oriented UX Designer bridging the science of cognition & behavior with the principles of visual design.
1 yrs experience · San Jose, CA · 30-40 hrs/week
About
With a Bachelor's degree in Cognitive Science (HCI) & Sociology from the University of California, Santa Cruz, this individual has a strong educational background. Their professional experience includes roles such as Web Administrator & UX Designer at Baskin Engineering at UCSC, where they created a branded and easily navigable Google Site for Anywear Academy. They also served as a Logo & Brand Identity Designer, leading a team to design a brand identity for 'Anywear Academy'. Their experience extends to roles such as Logo & UX Designer at Catchafire, Research Assistant at Google, Artech L.L.C., and Lead Designer & Project Manager at NEAR Protocol. They have also been involved in teaching and mentoring as an Undergraduate Teaching Assistant and Supplemental Instructor Mentor. With a diverse skill set in design, project management, and research, they have made significant contributions in various professional settings.
Skills
Experience
- User Experience Designer · Consuli Inc09-01-2023
Designing mobile application for product launch. Responsible for: - Prototyping & wireframing - Establishing a design system Consuli is an AI-based digital platform that acts as a trusted marketplace connecting patients with SmartMatched clinical trials. Consuli offers Members agency over their health data and compensates them for the use of that data to advance medical research.
- Web Administrator and UX Consultant · Social Emotional Tech Lab (UCSC)04-01-2023
Creating a branded and easily navigable Google Site for Anywear Academy. Responsible for - Usability Studies - UX & Content Audit - Web Design & Site Mapping Led a team of 2 undergraduates to design a brand identity for 'Anywear Academy', a framework for teaching young girls to code through crafting and role-playing. Responsible for: - Brand Kit - Logo and Typography - Design System Anywear Academy is an educational live-action roleplay (Edu-LARP) curriculum where middle school-aged girls learn STEM concepts through the creation of social wearables to collaboratively solve socially-motivated problems.
Education
- University of California, Santa CruzBachelor's degree, Cognitive Science (HCI) & Sociology
- Presentation High SchoolHigh School Diploma
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