Kaustav Malik

Kaustav Malik

Founder at Teamu

6 yrs experience · Cary, NC · 30-40 hrs/week

About

With a strong foundation in both full-stack development and product management, I have successfully taken Teamu, a Gen-AI-powered Social Media platform, from concept to launch, overseeing all aspects of design, coding, promotion, and growth. My technical expertise includes Flutter for responsive design and third-party integrations, PostgreSQL with advanced extensions, and cloud services via Google Cloud. I'm skilled in generative AI, utilizing tools like Pytorch for fine-tuning and recommendation systems. I also bring a deep understanding of user analytics (Mixpanel), UI/UX (Figma), and agile methodologies, driving product success with data-driven insights and innovation.

Skills

AIAgileAnalyticsAsanaC++Cloud ComputingData AnalysisDockerFirebaseFlutterGithubJIRAKerasNeo4jPostgreSQLProject ManagementPrototypingPyTorchPythonTensorflowUI/UX DesignUnreal Engine

Experience

  • Solo Founder · Teamu08-01-2023

    - 0 to 1, including all design, code implementation, go-to-market, promotion, fundraising, maintenance - Flutter frontend development - Generative AI for structured content generation, fine-tuning (Direct Preference Optimization with Pytorch's TorchTune), prompt engineering - Recommendation system design with Pytorch's TorchRec - Google Cloud Services (Vertex AI, Functions, Compute Engine, Pub/Sub) - Mixpanel Analytics for KPIs, Event Tracking, User Segmentation - Figma Design and Prototyping - UX Research, ICPs, User Journeys

  • App Developer · Self-employed03-01-2021 – 05-01-2023

    Worked on mobile app projects for a social platform, habit tracker, and an AI note taking assistant as a contractor for 3 different early stage startups.

  • Research Engineer I · Georgia Tech Research Institute08-01-2019 – 02-01-2021

    1. Developed internal mobile applications for intuitive, use-case-driven team collaboration. 2. Lead Unreal Engine Developer for radiative heat transfer simulation, leading project planning, design and prototyping, and testing. 3. Simulated vehicle missile-launchers, smoke, and missile in Unreal Engine utilizing Infinity Studios radiometry and defense plugins for DoD contract. 4. Trained and used a generative adversarial network (GAN) to create training data from Unreal Engine simulated imagery for vehicle missile-launcher perception AI in the IR and visible spectrum (DoD contract). 5. Integrated smoke rendering radiometry into OpenGL shaders for in-house DoD simulation.

  • Robotics and Controls Engineer Intern · Tesla01-01-2018 – 06-01-2018

    - Used PLC fault data to encode faults in Python script for maintenance dispatch across Ignition HMI/SCADA screens across factory. - Updated electrical drawings in AutoCAD to accommodate automation of a robot-conveyor system. - Designed and mechanically installed photoelectric sensor system for tracking location of items along conveyor (memoryless system). - Calibrated Sensopart Visor cameras for barcode reading and validation through MES. - Compiled conveyor motor, plug, and receptacle data for design of control panel for service/maintenance truck. - Development with Unity software for mobile equipment training simulation. - Practiced applications of neural networks in game environments.

  • Business Intelligence Intern · Eaton05-01-2017 – 08-01-2017

    Migrated 4000 reports from legacy software (IBM Cognos) to new software (OBIEE). Migrated 2 Aerospace Microsoft SharePoint sites to avoid database memory caps, while maintaining site functionality. Spearheaded a plan for implementation of sales order automation AI software to reduce manpower need for sales processing.

Education

  • Georgia Institute of TechnologyBachelor of Engineering (B.Eng.), Computer Engineering
  • Beachwood High SchoolHigh School Honors Diploma

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