Nikhat Arzu

Nikhat Arzu

Visual Effects Professional | Master's in Psychology

8 yrs experience · New York, NY · 10-20 hrs/week

About

With a Master's degree in Industrial and Organizational Psychology from Indira Gandhi National Open University and a Bachelor's Degree in 3D Animation and Visual Effects from Maya Academy Of Advanced Cinematics, I have a diverse educational background. My professional journey includes roles such as Lighting TD at DNEG, Lighting Artist at Technicolor Games, Lighting & Compositing Artist at Technicolor, and Lighting Artist at Halo Media Works and After Studio. In these positions, I have honed my skills in creating lighting setups for VFX shots, utilizing industry-standard software for dynamic lighting effects, and developing high-quality lighting and compositing solutions for animation films and series. I have a proven track record of troubleshooting technical challenges and collaborating effectively with creative teams. My passion for lighting and visual effects is evident in my commitment to staying updated on industry trends and techniques.

Skills

Adobe PhotoshopAdobe Premiere ProAutodesk MayaCompositingPhotographyUnreal EngineVideo EditingVisual EffectsVisual Lighting

Experience

  • Lighting TD · DNEG06-01-2022

    Create lighting setups for VFX shots and sequences. Conducted comprehensive research on authentic lighting scenarios and techniques. Proactively identified and resolved technical hurdles associated with lighting and rendering. Troubleshoot and problem-solve lighting issues to meet project deadlines and quality standards. Maintain consistency in lighting across shots and sequences and Stay updated on industry trends and techniques. Communicate effectively with supervisors and colleagues to understand and execute creative visions.

  • Lighting Artist · Technicolor Games03-01-2020 – 06-01-2022

    Utilized industry-standard software and techniques to create dynamic and realistic lighting effects, such as dynamic shadows, volumetric lighting and global illumination. Illuminate game environments and assets to enhance visual quality and gameplay experience. Optimize lighting for performance and technical constraints.

  • Lighting & compositing Artist · Technicolor12-01-2018 – 02-01-2020

    Developed and executed high-quality lighting and compositing solutions for multiple animation films and series. Utilized industry-leading software, such as Autodesk Maya and Nuke to create realistic lighting effects, shadows and reflections.

  • Lighting Artist · Halo Media Works01-01-2018 – 11-01-2018

    Designed and executed CG lighting and shading setups. Conducted research for realistic lighting scenarios. Resolved technical challenges and improving pipeline stability. Collaborated effectively with the creative team as a single lighting Artist in the whole Department.

  • Lighting Artist · After Studio08-01-2016 – 12-01-2017

    Illuminated VFX shots, ensuring seamless integration with live-action elements. Applied lighting techniques to enhance the visual impact and realism of scenes.

Education

  • Indira Gandhi National Open UniversityMaster's degree, Industrial and Organizational Psychology
  • Maya Academy Of Advanced CinematicsBachelor's Degree in 3d Animation and visual Effects, Animation, Interactive Technology, Lighting

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