Travis C.

Travis C.

Senior 3D Artist and UX Designer

14 yrs experience · Thibodaux, LA 70301 · <10 hrs/week

About

With a robust background in interactive design and game development, I have honed my skills through diverse roles in the tech and education sectors. I hold a Bachelor of Arts in Interactive Design and Game Development from Savannah College of Art and Design and a Visual Arts degree in Computer Animation from the University of Louisiana at Lafayette. My career highlights include serving as a Senior 3D Artist at DXC Technology, where I led design projects that integrated 3D artistry with UX principles, enhancing productivity and user experience. At TurboSquid by Shutterstock, I applied technical and creative expertise to elevate 3D asset quality. Additionally, I have developed curricula and taught 3D modeling and animation at Delgado Community College and ITT Technical Institute. My experience spans from production management at Composite Effects to pioneering VR/AR applications, showcasing a commitment to innovation and excellence in digital artistry.

Skills

3D Design3D Modeling3D TexturingDesignDesign SystemsFigmaHard Surface ModelingLow-fidelityModelingPrototypingRenderingTexturingUI/UX DesignUV MappingUXUX researchUser Interface DesignUser ResearchZBrush

Experience

  • Senior Professional Service Delivery Coordinator (Senior 3D Artist) · DXC Technology03-01-2020 – 12-01-2023

    - Designed and crafted low and high-fidelity wireframes in Figma, effectively translating application functionality and design requirements into user-friendly interfaces. - Iterated on designs based on user feedback and usability testing results, continuously improving the product’s user experience. - Communicated with development teams, ensuring designs demonstrated functionality requirements and met client needs. - Assisted in user research activities including user testing sessions, surveys, and heuristic evaluations, contributing to valuable insights for design improvements. - Lead Designer in the development of a solution for cancer treatment and research client using Figma and Illustrator. - Pioneered the fusion of 3D artistry and UX design principles, resulting in increased productivity and efficiency by leveraging the insights gained as a Technical Artist. - Developed and implemented a streamlined workflow/pipeline using Blender and Substance Painter, effectively reducing development time, and improving team efficiency. - Elevated the quality of 3D assets using Blender by establishing optimization standards, ensuring compliance with technical budgets for various assets and environments. - Collaborated closely with developers, enhancing the development process to increase overall efficiency and seamless integration of 3D assets in Unity. - Scrum Master for a facial recognition and access management solution using Jira, Teams, and proprietary software. - Scrum Master and 3D Designer on a VR/AR application using Unity and Blender for facial capture and motion capture.

  • Technical Artist · TurboSquid by Shutterstock03-01-2013 – 03-01-2020

    - Applied a blend of technical and creative knowledge to significantly increase productivity while ensuring the highest quality standards for 3D assets. - Conducted extensive research on new error-finding methodologies in 3ds Max and other 3d applications, ensuring continual improvement in asset quality. - Utilized technical expertise to convert 3ds Max V-Ray scenes to PBR Specular and PBR Metallic workflows in Maya, Unreal, and Unity, concurrently creating and enhancing textures in Photoshop and Substance Painter. - Collaborated closely with development and programming teams, promptly addressing, and resolving issues identified in the Tech QA process. - Provided expert guidance and support to fellow artists throughout the QA process, ensuring optimization for production pipelines and workflows.

  • Curriculum Developer / Adjunct Instructor (Contract) · Delgado Community College10-01-2012 – 02-01-2016

    - Developed curriculum for training in Maya, 3ds Max, Blender, and ZBrush at beginner, intermediate, and advanced levels. - Developed Introduction to 3D Modeling course to provide a solid foundation to students. - Provided consultation for 3D and rendering software purchases, grant proposals, and industry presentations.

  • Production Manager / Lead Painter · Composite Effects06-01-2009 – 03-01-2013

    - Prepared and painted masks, gloves, and props for clients such as haunted houses and movie productions; designed paint schemes for standard and custom silicone mask, glove, and prop variations. - Prepared and painted hyper-realistic prosthetics for medical and law enforcement applications. - Refined and managed production line to create a more efficient workflow. - Established and maintained quality standards to enhance customer experience and order fulfillment. - Trained new employees for every station of the production line. - Conceptualized new products as 3D models using Maya and ZBrush; animated 3D models for marketing materials using Maya. - Exhibited at international trade shows to assist with marketing and customer relations. - Utilized proprietary production tracking and project management software to organize and monitor customer orders and internal processes. - Operated rotocasting machine to make display head and sculpting armatures.

  • Adjunct Instructor · ITT Technical Institute03-01-2010 – 06-01-2010

    Taught Introduction to Animation course (IT309).

Education

  • Savannah College of Art and DesignBachelor of Arts, Interactive Design and Game Development
  • University of Louisiana at LafayetteVisual Arts, Computer Animation

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