Quinn Li O'Shea

Quinn Li O'Shea

Technical product lead with proven track record in consumer gaming, fintech and ecommerce

7 yrs experience · New York, NY · 20-30 hrs/week

About

Dynamic product lead with an engineering background with a long history of scaling remarkable consumer products at companies spanning gaming, fintech and e-commerce. Loves building exceptional teams and helping each teammate maximize their impact.

Skills

DesignDesign ResearchDesign ThinkingPartnership ManagementProduct ManagementStrategic PlanningStrategy & Business DevelopmentUser ResearchWireframing

Experience

  • Lead Product Manager · OpenStore03-01-2022 – 05-01-2023

    Led product for the Growth organization, focused on developing pre-qualification, pricing and integration products that helped us efficiently acquire over 40 Shopify stores, totaling over $100M in ARR. As the second product hire, I collaborated with cross-functional leaders across the company on initiatives ranging from headcount planning to culture building and operational strategy, ensuring OpenStore maintained a lean startup mentality, even as we grew from 20 to over 100 employees

  • Senior Product Manager · Block (fka Square)02-01-2021 – 03-01-2022

    Owned strategy and product development for several squads within Square Payroll’s vertical. Drove strategy and product development that resulted in a 30% YoY increase in feature adoption and a 46% YoY beat in onboarding conversion rate. Created compelling product visions, strategies and roadmaps, collaborating across teams and functions as needed to ensure smooth execution and high quality, remarkable solutions for our customers.

  • Product Manager · Nerdwallet04-01-2020 – 01-01-2021

    PM for the Personal and Student Loans verticals, owning 20+ lending partnerships and integrations Increased ARR by 10% YoY despite Covid-19 headwinds by negotiating improved partner pricing and rapid experimentation across our prequalification flows

  • Growth Product Manager · Zynga08-01-2017 – 01-01-2019

    Shipped 12 games in my tenure at Zynga, and conducted dozens of experiments and growth hacks to drive installs, engagement and retention across our portfolio of games. The most successful game saw 2M DAU at peak, with $0 of ad spend and drove $8M in revenue within 1 year of launch.

Education

  • Brown UniversityBachelor's Degree, Computer Science & Economics

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