Carly Lave
Designer | MS Harvard | BA Stanford | Fulbright Scholar
4 yrs experience · <10 hrs/week
About
Product Design | UX Designer | XR | Immersive Interfaces & Spatial UX. I recently completed a Master's in Design at Harvard University's Graduate School of Design (Class of 2025). My diverse background encompasses UX design, interaction design, creative direction, with a focus on digital media, VR/AR technologies and immersive storytelling. With hands-on experience in product design, creative direction, product management, and innovation, I am eager to leverage these skills to bring transformative value to the ever-evolving worlds of design, and technology. • User Experience (UX) Design • UI/ UX • UX Research & Testing • Wireframing/ Prototyping/ User Flows • Creative Direction • VR/ AR • Immersive Design. Tools: • Figma • Cursor • React/Python/Javascript • Unity • Cinema4D • Adobe Suite
Experience
- Designer · Atomic Invest2025-10-01 –
- Product Designer - MIT Arts Startup Incubator · Massachusetts Institute of Technology2024-12-01 – 2025-03-01
• Designed and prototyped early-stage product concepts to test market viability, using Figma and rapid wireframing methods. • Conducted user interviews and usability tests to validate hypotheses, translating insights into product requirements and design iterations. • Led cross-functional design sprints with researchers to align business goals with user needs. Developed clickable prototypes and design documentation that informed pitch decks and investor discussions. • Applied human-centered design methods to explore product-market fit across multiple venture concepts.
- User Experience Designer · Playersjourney2024-04-01 – 2024-07-01
UX Design and development for Virtual Reality app "Water for Kenya."An Immersive Storytelling game for children across a dozen schools in Germany. Designed user interface, narrative direction and conducted tests with user groups. • Unity • Premiere Pro/ After Effects • Figma/ Photoshop/ Illustrator
- Experience Designer · gamelab.berlin2018-10-01 – 2023-07-01
Technologies used: •Figma •Unity, Blender •Adobe Suite (Premiere, After Effects, Photoshop) •Optitrack Motion Capture System •Rokoko Motion Capture System Overview: •Define product strategy per project, manage team sprints, product vision, oversee budget and contracts externally + internally •Create concepts, develop narration, define visual and design identity •VR design and development •360 Video Direction •Motion Capture tracking, rendering and design My VR works have won awards for innovation from ADC Germany, CommAwards Germany and shown in film festivals including Mammoth Film Festival, LA Film Festival Digital Media Fest Rome and more.
- Talent · Affirm2015-06-01 – 2023-01-01
•Early technical recruiter scaling from Series A to IPO (45 ppl to >1000) •Technical sourcing for positions across engineering, product, design across the US, Poland and Spain •Recruiting and sourcing roles from director level to junior and new grad talent •University Recruiting Management: Hiring, Event Organization, interview strategy •Originated first DEI initiatives and programs for the company, spearheaded sourcing strategy for traditionally excluded talent
- Fulbright Scholar · The Fulbright Program2018-09-01 – 2019-07-01
•Awarded a one year artistic fellowship in dance at gamelab.berlin at the Humboldt Universität zu Berlin Cluster of Excellence •Researched dance and choreography at intersection of motion capture technology and VR/AR •Led a multi-institution performance project that fused live motion capture recording streamed in VR around the world (Research conducted between Hochschule Kaiserslautern Virtual Design, gamelab.berlin and the Fulbright Commission Deutschland)
Education
- Harvard University Graduate School of DesignMaster of Science, Design
- Stanford UniversityBachelor of Arts (B.A.)
- Massachusetts Institute of TechnologyCross-Registrant
- Humboldt-Universität zu BerlinUS Fulbright Fellow
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