Myles Lane

Myles Lane

Creative Product Designer Specializing in Design Systems and Prototyping

4 yrs experience · Houston, TX · <10 hrs/week

About

Hi, I’m Myles! I’m a Product Designer with a background in animation, passionate about Design Systems and Prototyping. My strengths lie in visual design, design systems, and user research. I excel in communicating and collaborating with cross-functional teams. My experience spans across animation and interactive technology industries. Check out my work at myleslane.com. Feel free to reach out!

Skills

Adobe Creative SuiteFigmaPrototypingUI/UX DesignUsability TestingUser Research

Experience

  • UX/UI Designer · Tiberon Systems2025-02-01 –

    Designed wireframes for a B2B SaaS CRM tailored for small businesses, ensuring a streamlined and less dense user experience compared to competitors. Created responsive wireframes for both mobile and desktop versions, optimizing usability across different screen sizes. Developed a comprehensive design system, establishing UI components, typography, and color guidelines to maintain consistency. Collaborated closely with engineers in a startup environment to align designs with technical constraints and implementation feasibility. Delivered designs on time, iterating based on feedback to refine user experience and meet business goals. Prototyped interactions to showcase user flows and movement, enhancing clarity for developers and stakeholders.

  • Freelance Character Designer · Royal Toast Films2025-01-01 – 2025-01-01

    Drafted character concepts and expressions for an unannounced project

  • UI Designer · Remote2024-09-01 – 2024-10-01

    Collaborated with a solo developer to design the full game UI for a Buildathon project, resulting in a winning submission. Designed the UI for a mobile game app that won first place in the DSCVR Buildathon, balancing speed and quality in a high-pressure competition. Created rapid wireframes and an efficient design system, including fonts, button states, and reusable components, ensuring a cohesive visual identity. Worked closely with an engineer in a small, agile team, iterating quickly based on feedback and adapting designs to technical constraints. Maintained a tight development schedule, delivering polished designs on time while refining the user experience through multiple iterations.

  • Artistic Intern · Titmouse2022-06-01 – 2022-08-01

    Interned at Titmouse working on character design tests weekly and getting feedback and also sitting in on industry meetings and had one on ones with multiple people working within the industry to gain knowledge and experience.

Education

  • Savannah College of Art and DesignBFA, Animation, Story and Concept
  • Mento Design AcademyBootcamp, UX Design
  • Sam Houston State UniversityBachelor's degree, Animation, Interactive Technology, Video Graphics and Special Effects

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